Alt Woes

I haven’t leveled up nearly as many alts as I normally do this expansion, and of the ones I have at 100, I play even fewer. Whether it’s lack of time or just not enjoying the game as much on more than one character… I honestly can’t quite tell.

Anyway, I’m thinking about leveling another alt at least. If for no other reason than another garrison hopefully giving me gold missions. Need to refill the coffers before Legion, and there’s no time like the present!

When choosing which alts to play this expansion, I have one big qualifier: I must be able to do the Tanaan dailies without wanting to bash my head against the desk.

That means that the character has to be able to not die instantly. Kill something within a reasonable time.

I leveled my Warlock, and while she can generally do these two things (though she definitely takes a beating, and her spells seem to hit as hard as wet noodles), I just find her awfully boring to play this expansion. Which is a shame, because I will always love her. But play her? No, I just can’t do it.

As for my next alt, I’m leaning towards Priest, Mage or Druid. I’m worried about the first two possibly being very squishy, and the third I’m worried about being boring. Maybe I should do Shaman… But maybe they are squishy too?

I don’t know! I am always incredibly indecisive…

char-listI’m basically okay to level anything other than the Monk (since I have a level 100 Horde one on another server). As long as I won’t hate playing it… But how do you know? How do you know?!! 


Since I’m moving to another country, I had this brilliant (undecided if that’s actually true) idea that I should level a character on my friend’s realm. That way, even though I live far away, we can still “hang out” and do things together. In a sense. Now we can see each other for real, and after I move, at least this way we can play some WoW together.

Problem is… She is horde on another server, so I have to level something.

I have a level 90 Monk on her realm since before, but as I’m leveling it, it feels very, very squishy. Is this normal? It’s a dps monk, and I hear they’re good as tanks and healers – but their dps isn’t so good. I have no idea if this is true though, or just something someone said. In either case, my Monk is definitely taking a beating if I’m not very careful, and whenever I do dungeons she seems to do very little dps.

Since I quite enjoy Paladins, and I’m not really playing my alliance one at the moment, I am playing with the idea of leveling a horde one instead of the Monk. Problem is… 100 levels is a lot more than 10 levels. Very boring to do alone!

Cue trying to get the boyfriend to roll on my friend’s realm with me. The boyfriend says that sure, we can do that… After I’ve moved.

So… Now my Paladin is just sitting here… Waiting for when we can level together.


Mage Week: Wittle

Laeleiweyn over at World of Lae has been running this fun idea of designating a week to each class in World of Warcraft to show our appreciation of them all. I’m admittedly a little bit late to the party, joining in on week four, where we’re looking at Mages. (I wonder if I could be sneaky and do late posts on the previous three classes?)

So, this week we’re looking at Mages. Those pesky spell casters that never quite made it to becoming a Warlock (since Warlocks are obviously so much better!).

Draenei Mage in Nagrand.

Draenei Mage in Nagrand.

I’ve tried leveling a mage a few times, and eventually got one to max level in The Burning Crusade. First I got a Draenei Mage to 64 or so, but decided I didn’t quite like the casting animation for the Draenei. So I deleted her and created a gnome. I’m not entirely sure what kind of temporary insanity caused that choice, but I’ve stuck with her since then.

My mage is called Wittle, since… well, she’s a gnome and she’s little. In TBC she got to do a fair bit of PvP, because I had fun playing with other guild members. Usually hiding in the towers in AV and blasting people with ice lances. She stayed 70 until I had to level a Mage for my Project Ten, so she’s now sitting nicely at level 85. These days she’s in charge of my bank guild and my fincances. Holding onto all the account bound heirlooms and similar things.

Wittle the Holder of Funds

Wittle the Holder of Funds

Every now and then I consider leveling her to 90, since everyone says Mages are really good this expansion. Please, when are Mages not good? As much as I despise them, since I’m a Warlock at heart, they do often end up in the top on dps. But I get a few quests in… get bored… and send her back to the bank!


My Warlock had something of a… hmm.. an accident. Suddenly she seems to be a gnome. This is something she’s not quite come to terms with yet, and I’m not sure if she ever will.

Post-Accident Démonique

Post-Accident Démonique

I also decided to clean her bank, because it was a right mess. Now I can at least *almost* find the things I’m looking for. One day I may look at cleaning the bank and bags of my other characters as well, but I’m not sure if I have it in me. So. Much. Work.

At least now it's relatively nice and tidy.

At least now it’s relatively nice and tidy.

How do you handle your bags and bank? Are you always keeping it tidy, or do you need to do a big clean eventually like I have to?


A Little Rant

The last few days I’ve been leveling a (new) pandaren together with a friend, this time as horde. She’s healing while I took up the mantle of being the tank so that we’d get quick queues. This all worked perfectly well all the way through until we hit Outland. Up until then every group we had was decent and efficient, and we got through every dungeon without issues.

The moment we started queuing for Outland dungeons people have started whining about pulling more, bigger packs. Thing is, I like to pull the amount that I feel comfortable with. And that my healer feels comfortable with. Not what the dps feels like we should be pulling.

Sure, I can pull bigger packs, but it depends on the dungeon and if it’s one I’ve not been in yet on this particular tank I like to do a handful of pulls first to get an idea about how much damage I take. If everything looks fine on that front, yeah I’ll start doing bigger pulls. The dps in these dungeons don’t seem to understand this though, but would whine about bigger pulls already on the first trash pack.

Our first Ramparts run we had a dps who went off and pulled an additional eight mobs. Which turned out to be too much, and we wiped. (I’ve found that Monks are a bit weak when it comes to resisting magic damage, while I seem to be able to take quite a beating when it comes to physical damage. Those casters in Ramparts did not play nice!)

I get very frustrated when dps take it upon themselves to start pulling additional mobs. 1) I don’t have an AoE taunt so I can’t get snap aggro for the most part, even if I can get it fairly quickly. But add some casters to the mix and I can’t get them all easily. 2) There might be a reason I’m not doing large pulls. Like in the instance where the mobs charm and fear. We had another dps there who decided it was a good idea to pull an entire room. Before I had time to grab aggro on all of them they charmed me, and a couple of people died. 3) I don’t necessarily think bigger pulls = a quicker dungeon run. If you have a really good group and nice AoE dps, sure – but if not, it’s going to take as long to kill those 10 mobs in two packs of five as it will to kill them all in one go (more or less).

Pandaren tank of awesomeness!

All in all, I get very frustrated. The mentality of pulling everything at once is one that I don’t quite understand. When I play with a group of friends, and I know what everyone is capable of – definitely! But with people that I only met just a few seconds ago? Please, no. Let me at least do a few pulls first to get a feel for the damage on me and the abilities of the group in general.

One of the pushy dps even called me the slowest tank ever. While I might have seemed slow to him, I have to admit that I don’t consider myself slow. To me, a slow tank is someone who will stand around and wait between pulls. I may not pull a full room at the same time, but I pull a group, kill it, loot it (ie. one mouse-click), then immediately move and pull the next group.

I’m obviously not saying that I think dungeons should be slow, I like them quick and painless myself, but I consider the dungeons I run to be just that. Until some dps decides we’re pulling too few packs and starts pulling extras. Which always ends up running for the healer, and I have to scramble to grab them all.

What’s your stance on speed in dungeons?

Better Late Than Never

It’s taken quite some time, but last night the day finally came when I could complete my quest for the legendary Dragonwrath, Tarecgosa’s Rest. I don’t care if it’s a patch too late, it’s still a sweet staff, and hey it gave me a cute little pet for every character. (And everyone in the guild can get it too of course.)

I look forward to testing it out in our next raid. Before then I may have to look for a new transmogrification outfit though, I don’t feel that it quite matches my red and black garb. (And you’re not a real warlock if you’re not an awesome looking warlock!)

The Cermony in Stormwind

Why is it doing that? /scared

Just like in Nozdormu's vision!

I'm an internet dragon now. Please don't kill me!

My Precioussss...

Dusting off the Priest

As I’ve been writing about we’ve been having trouble filling our raids since Christmas time, and so our progress has been fairly slow. Even now we’re filling our raid with between two and four PUG members each evening. As such we only just yesterday felt that we had a good enough group to try our first Heroic mode in Dragon Soul. Morchok is by far the easiest Heroic boss in there (I’ve done him previously on my Paladin in the Horde guild), and so I figured we should be able to do him even with PUGs.

It took us most of the evening, but we did eventually get him down. However, we didn’t have enough healers to do the job as it were. We were trying to use one healer on Kochrom and two on Morchok, and we were close to doing it, but the Warrior tanking Kochrom was just taking too much damage. Desperate times require desperate measures, and so I logged off my Warlock and onto my Priest.

My badly geared Priest whom I haven’t played much lately. My badly geared Priest with a 374 ilevel.

However, that little bit of extra healing that she could provide was all that we needed, and we killed the boss a few tries later. While of course I’d like to play my Warlock, I don’t mind hopping on another character if the fight requires it. In the end, all I want is for the guild to continue progressing, and if that means that on one fight I have to play another character, then so be it. (Or at least until we can recruit another healer!)

I did feel rather mana starved during the end of the boss fight though, and so I’ve decided to gear her up a bit better. I entered the LFR and already got three upgrades. I got another two from Valor Points, and hope to get another two soon. Reading the tool tips for the 4 piece bonus for Priests, I’m wondering if I should switch from Holy to Discipline when I get it. Is it just me, or does it seem awesome for Disc Priests?

Getting the new upgrades felt great, but it cost me a small fortune since it required nine red gems, two yellow, four enchants, belt buckle… That’s a lot of things to cough up all in one go!

I quite enjoyed going into a raid on my Priest. These days I don’t play her much, but it reminded me of the old days when she was my main. I created her at the end of Vanilla as my first Alliance character.

Today in LFR another Priest was complementing me that I was doing good healing for my gear. I figure he was either being nice for no reason or I’ve still got it! 😉

Have you gone back to a character that was nearly forgotten and been reminded of what you liked about it?

Ps Also, seriously – should I go Discipline these days or is Holy still good?

It’s a new year (again!)

And so another year has begun, filled with expectations and the possibility of starting over – or continuing. For me, the year started with a horrible cold, but I’m finally better and hoping not to get another one for a while (I’ve now had two really bad ones within six weeks of one another).

I hope that the new year has started well for everyone else. For me raids were cancelled during the holiday season, which was probably good since I didn’t get much play time in anyway. I’m starting to get back into the swing of things though, and I’m going to try and get back into the blog as well.

To start the new year off, let’s look at what I’ve been doing since I got back online earlier this week.


Yes! It only took forever...

Okay, admittedly this happened before Christmas, but I think I forgot to gloat tell you about it. I’m so happy it finally dropped I just felt I had to put it in here. And yes, I needed a headline just for this. I really did.

Project Ten

You might remember my little project of having one of every class at level 85? It’s taken me a long time, but I finally finished it today when my Rogue hit the desired level. I now have one of each and I have to decide what the next step will be. Oh, I already did – it’s to get them all to a decent gear level (I’m thinking around level 378, which should be easy with the new Heroics), before the next expansion. I suspect we’ll have plenty of time, so shouldn’t be hard.





Achievements and Goals

I’ve also been a bit bored, so I did some silly achievements on my Warlock. I started working on Salty, but the fishing competitions scare me. Also, I realised I can’t possibly finish it until Summer Bass becomes available again in March anyway. So instead I’m going to work on some other ones.


Money splurging...

I want to get some of the mounts and pets that I’m still missing. I’m considering getting Loremaster, but it depends on if I can find the energy to start over since I hadn’t completed Azeroth before Cataclysm and it all reset to 0. I did however get another achievement I wanted.

The Seeker. That's me. And Harry Potter...

So in short, my plans for this year (or until the next expansion) is:
– Get all characters to a decent gear level
– Get missing mounts from Argent Tournament on Warlock
– Get missing pets from various places on Warlock
– Get missing achievements for Warlock
– Consider doing Loremaster (and probably decide against it)

Now I need to decide on specs for the classes that I have to gear up. And do my Argent Tournament dailies… for the next 60 days or so…

I wish you all the best for 2012! What are your plans?

Ninja Turtles!

I usually complain a lot about how Lady RNG and I don’t get along very well. Apparently she decided to give me a break yesterday because I spent maybe 30 minutes fishing in Sholazar Basin before picking up my very own Sea Turtle.

This is unheard of for me – I’ve been trying for the various mounts in the game for a long time, and still don’t have the majority of the dropped ones. This one though, I got quite quickly, and I’m incredibly happy.

So here’s my very own, ninja turtle (sorry I don’t know why I keep thinking of that old kid’s show).

Turtle Power!

The Tale of Two Raiders

Note: This was written before the nerfs, and so some things may not be entirely correct anymore – like mentioning the burning orbs on Staghelm, since those never show up before he’s dead anymore.

As I suspect everyone is aware of by now I raid in two different guilds on two different characters. It means I get to see every boss fight from two different perspectives, and I find it interesting how the same fight can seem almost like another entirely depending on what role you fill.

In this post, I will compare my feelings on the boss fights in Firelands depending on the role I fill.

The Raiders

My main character, and main raider, is my Warlock who obviously fill the dps role in raids. My main’s guild is Alliance and raid on Sundays and weekdays.

My raiding alt is a Paladin who fills the role of healer in raids. Her guild is Horde and raid on Saturdays and Sundays. This means that I only ever really raid with her on Saturdays (with the exception of if my main’s raid is cancelled early for some reason). On occasion we might hit BRD/BoT on a Friday as well.


As a dps on this fight your main focus is controlled dps on the correct targets throughout the encounter. It’s important not to kill something prematurely, or get the boss below 30% before both dogs are dead.

Other than that, you’re mainly just watching out for traps and making sure not to stand in the little fire patches.

It’s not a difficult fight for a ranged dps by any standards. As long as you dps the right target and don’t stand in traps there’s really nothing else to worry about. As a Warlock I enjoy it because I get nice numbers due to multi-dotting with Soul Swap. Though of course I have to pay a bit of extra attention to make sure my dots don’t get the boss below 30%.


As a healer this fight is fairly straight forward. You don’t have to pay attention to the health of the adds other than to know when they die so that you can expect the increased damage taken by the tank.

You still have to watch out and not stand in traps of course, which if you’re busy looking at people’s health bars might be a tiny bit more work than it is as a dps. (Or at least I find.) But it’s still not difficult.

The most difficult part is probably when the tank you’re assigned to might decide to run off halfway across the map. Or if the dps are taking damage they shouldn’t. Tactics wise though, fairly straight forward healing and movement fight.



I don’t like this fight on my Warlock. Not because it’s difficult, but rather because I feel that I’m not much good on it. Due to our raid composition I usually end up on the hanging spiders, and I can’t do any good dps when switching targets that often.

Perhaps this fight is more interesting if you’re the dps that get to go upstairs. At least then you get to look for when to jump down.

In my current role all I do is multi-dotting the hanging spiders. Dps the drone when all the spiders are dead, and then pop all my cooldowns once the final stage begins. On occasion I might help the dps on the tiny spiderlings with a Seed or two.


I’ve been both upstairs and downstairs on this fight, but lately I mainly end up downstairs. This is because I’m the only healer with a taunt, and I use it to help get the hanging spiders off their web (they seem to do less damage then).

This means that I often spend my time between healing the drone tank and the dps downstairs, and seeing if I can nip off and do a taunt while still getting back in range of the tank before he dies.

Other than the taunting, it’s a fairly straight forward “heal anything” fight. I remember early on I used to be nearly oom by phase 2, but now that I’ve upgraded some gear it’s become pretty easy.

Lord Rhyolith


Since I respecced Demonology for this fight it’s become a lot more fun. Not because it’s a difficult fight (after the nerfs, it really isn’t), but simply because I really enjoy running around and using Hellfire on the little adds.

What can I say, I enjoy running around burning things to cinders? All I have to watch out for are the lines on the floor and I’m good!


The healing on this fight has gone from hectic (not difficult strategy wise, but people just used to take so much damage), to really quite managable after the nerfs. (Almost too much so.) This refers to the initial nerfs, and not the most recent ones.

I remember the first time we went there (pre-nerf) and we got into the final phase without warning from the dps that it was going to happen (since I usually don’t have time to check the boss health). Because we weren’t prepared for it the tank got one-shot the second Rhyolith showed his true self.

These days… Rhyolith seems to be dead seconds after he turns.

It’s a fairly straight forward fight. Just keep healing and avoid the lines on the floor. I often end up sticking to the melee on the legs to make sure they don’t go out of range for healing.



Baleroc is a bit boring tactics wise. I pretty much just get to stand there and dps, only having to move a little now and then to do the shard tanking.


I’ve only done this fight 2-3 times on my Paladin so far, and I still don’t feel comfortable doing it.

It’s not necessarily that it’s difficult tactics wise, but rather that I feel very rushed when healing the shard tanks and I often end up low on mana already after my first time on the shard tanks.

Perhaps with time this fight will feel less rushed and I’ll learn exactly how I have to heal on the shard tanks to build quick stacks AND not waste my mana completely.



I believe I can fly! I believe I can touch the skyy-yy…

Ok, so yes – I’m the “lucky” person who gets to fly on this boss. Now, I don’t know if that’s lucky or not. I’m sure some people love the flying, but I’m not all that fond of it.

Yes, it’s a different mechanic and something more than just standing around dpsing – but I always have a hard time moving and dpsing at the same time (due to my unfortunate way of moving). I do okay, but I suspect I could do a lot better.

Hitting those portals in the air sometimes can be a bit awkward. You’ll have one to the left, and the next one is off very far to the right. There’s a limited amount of time before you’ll fall out of the sky as well. Sometimes it looks on my screen as if I fly through the portal, but I obviously haven’t because a second later I’ll suddenly be sprawling on the ground in a bloody heap.

On the whole though, I suspect that flying is still a lot more fun than being on the ground and dealing with those hatchlings and adds. Someone correct me if I’m wrong…


Tactics wise this fight is really easy as a healer. Yes, there’s a lot of healing needing to be done during the phase when the bird is down – but that’s not a difficult tactic, just lots of spamming.

I’m always responsible for one side of the field, and as long as people don’t step into the fires, that means I only really have to heal my assigned tank for the entire first phase.

This only gets difficult when your tank doesn’t call the hatchling’s enrage and hikes off to the other side of the field in search of a worm before you’re aware of them doing so. Fortunately we have the run speed increase and can generally catch up with our tanks in time.

It’s a healing intensive fight during some phases, but overall a fairly easy one when it comes to tactics. I find communication between tanks and healers to help a lot though. (Knowing that a tantrum is incoming really helps you not having to panic heal.)

Majordomo Staghelm


I quite enjoy this fight on my Warlock, despite the fact that I don’t get to stand in and be lazy like the melee! (Yes, we let our melee all stay in during the cat phase.) The tactics are easy, but it’s one of those fights where not moving quickly enough can wipe your raid, which makes it interesting.

I usually get to “tank” the orbs as well, which means I have more to do in the final phase (tanking it and getting 3 cat jumps kind of sucks though!).


The basics of the fight is the same on the Paladin, I move in and out at the exact same times as I do on the Warlock. However, as a healer I have to rotate my raid cooldowns with the other healers and make sure I hit them for the correct number of stacks on the scorpion phase.

Other than that though, it’s pretty much the same fight – just a lot of healing needing to be done, especially in the scorpion phase.



I would like to say that there’s a lot going on in this fight, but it’s actually not that much. There’s quite a bit of moving though. In phase one having to move away from the little “bombs” and the flame waves. In phase two we move from side to side as the little adds spawn before aoeing them down.

The main thing for me to think about as a dps on this fight is to minimise the damage that I take while dpsing the boss as hard as possible. Then try to kill the adds in the transition phases or stun them if I can.

Oh, and kiting meteors in the final phase. I hate kiting meteors!


Being a paladin I usually spend most of my time making sure the tanks are staying alive, but I often try to toss out heals to help when we take the raid wide damage as well. I still have to dodge all avoidable damage, while trying to keep healing.

In the transition phases I’ve glyphed my Holy Wrath to do a stun so that I can help on the elementals. I also save my Hammer of Justice in case one seems to get too close to the hammer.

For the rest I’m usually trying to make sure no one dies while avoiding the flame waves and other nasty things.

Final Thoughts

To me the biggest difference in fights between playing a healer or dps is that when I’m dps I’m mainly concerned about myself and avoiding standing in the bad while still doing decent dps. When I’m healing I still have to make sure I dont’ stand in the bad, but I also have to keep an eye on everyone else in the raid so that I know when to heal them.

I see more of the fight as a dps possibly because a lot of times I am staring at the raidframes and am too busy healing to really look at my surroundings as a healer.

It’s a lot of fun though, because it often allows me to see more areas of a fight than before. Like on Beth’tilac I’m usually downstairs on the Warlock – but I’ve sometimes been upstairs on the Paladin, so I’ve gotten to see both sides.

I’ve been flying on Alysrazor, but I’ve also seen what they’re doing on the ground level.

When the healers are talking about their stacks on Baleroc and I’m dpsing, I actually know exactly what they’re talking about!

All in all, I enjoy playing two different roles in raids.

Are you raiding on more than one character or do you fill more than one role in raids? How do you like the two in comparison?