You can always find some good tactics for the various boss fights in the raid instances; there’s youtube videos, guides and tips to be found if you just go looking.
Something I found lacking though was the information on the trash. Sure, the trash may not be all that hard or matter so much – but there are times when you can wipe on a bad trash pack if you pulled it wrong or didn’t realise what they were doing.
So, for myself (since I’m the one in charge of checking how we deal with trash in the guild) if for no one else I’m putting down my notes on the trash here. Maybe they can help some other people if they want a quick reference on how to deal with the packs.
It’s mainly aimed towards people who may be new to the trash packs, and on normal version. (If you’re on heroic I kind of expect that you know the trash since you already did it on normal…)
Trash before Omnotron Defense System
These are stationed right outside the boss room. You can tank them right there, but I prefer to have them pulled down the stairs to the area where you enter the instance.
The reason for this is that you want everyone in your raid to spread out (8 yards) to avoid taking extra damage from their abilities.
We use two tanks for this, but it can be done with one. With two we have the mobs tanked on either side of the room and we dps them down one at a time.
This is the main reason for you to spread out, it chains to up to 3 people within 8 yards of each other and does damage to them, as well as make them take increased damage if they take it again.
A white, swirly thing on the ground. Make sure to run away from it because it will deal damage and disorient you if you take the hit.
A red circle on the ground. Don’t stand in it.
Trash before Magmaw
There are three mobs in front of Magmaw; a Drakonid Chainwielder that you can, and should, pull by itself and two Drakonid Drudges that you have to pull together.
The Drakonid Chainwielder should be tanked facing away from the raid since he does a frontal aoe move, Overhead Smash, that knocks people down.
He also puts a debuff (Grievous Wound) on the tank and you have to heal the tank to above 90% health for it to wear off.
Lastly, he seems to target a random person with Constricting Chains which deals damage and stuns them.
When you pull the two Drakonid Drudges there are a couple of things to keep in mind. First of all; they will automatically charge the person furthest away from them – so this has to be the tanks. Secondly, you don’t want anyone standing in their path they run because they will do a cleave.
What we do is have the tanks on either side of the room (left and right) and pull one Drakonid Drudge each. The raid stands in the middle, but slightly closer to the stairs so that we won’t be caught when they charge across the room. It’s important to make sure that the ranged group isn’t too far away or they might be charged instead.
When either of the two mobs die the other gains a buff (Vengeful Rage) that makes it deal a lot of damage; at which point you may want the tank in question to pop some cooldowns (with short cd since you’re about to do a boss).
To make the time with one mob up as short as possible in my raid we have a rule to always dps the add on the left side. Since they will charge across the room and switch tanks (the tanks should always pick up the add that’s charging to them) it means you will switch who you dps and when the first goes down the second shouldn’t have much health left.
When they charge across they stun the tank they charge into, so be prepared for some extra healing. Their aggro table resets, but as they stun they also give the tank 300k aggro, so unless dps is a little too trigger happy the threat shouldn’t be an issue.
The only other thing to know about them is that they do Thunderclap that melee will take. Normally this is not an issue, but note that when the first one dies the second one’s Thunderclap will also do increased damage so melee will take quite some damage.
Trash in The Vault of the Shadowflame
Once you take the elevator (the biggest, baddest killer of them all in this raid) down to the next level you’re in the circular Vault of the Shadowflame where you have three dragons and some trash walking around.
Drakonid Slayer + 2 Drakeadon Mongrels
There are a few packs of these walking around and you deal with them all the same way. Have one tank taunt the Slayer and another the two Mongrels – keep the Slayer away from the Mongrels.
You can tank them a little bit where ever you want as long as you keep them separate. Do note however that tanking with your back against the lava is a bad idea. The Mongrels do a knock back ability and might actually knock you into the lava.
Face them away from the raid because they spray a Corrosive Acid in front of them dealing damage and healing themselves (so you want the tank to be the only one). Dps the Mongrels down first, one at a time. Do note the buff they currently wear as they are more vulnerable to a certain type of magic (this varies from Mongrel to Mongrel and time to time).
A dragon outside Maloriak’s room.
For once, actually have the dragon face the raid, because he does a Tail Lash (no breathing fire though). He also does Piercing Grip, which should be healed through (should always be done to the highest aggro target=tank) and an Enrage which should be dispelled.
The dragon outside Atramedes’ room.
Face him away from the raid to avoid everyone taking Shadowflame. Other than that he’s fairly simple. Pay attention to the person getting Curse of Mending; they have to either be dispelled or stop attacking.
The third of the dragons, this one is outside Chimaeron’s room.
This one actually used to be quite the raid killer, but he was nerfed in 4.0.6 I believe. He does a stacking debuff Flame Buffet which increases the damage you take as well as of course it keeps coming and doing damage. You should be able to heal through this without problems now.
He also does a Shadowflame, so face him away from the raid since with their debuff it is a lot of unnecessary healing.
Trash before Atramedes
As you enter Atramedes’ room you will find a total of eight named dwarven spirits. There are four on the left and four on the right. Each one of them has a buff that grants them that ability. You have to pull four at a time (you don’t want to pull all eight).
A few things to note about this trash:
– When one of them dies all others are put back at 100% health.
– They also gain the ability of the Spirit who was killed.
– You want to kill them in an order to make the one with the worst ability to die last. You don’t want them all to have the worst stuff. Really, you don’t.
Have two tanks taking two mobs each – have them tank a little away from each other. The rest of the raid should spread out so that they don’t chain the chain lightning.
The groups and their abilities, listed in the order my raid kill them:
Spirit of Angerforge – Stoneblood
Spirit of Thaurissan – Avatar
Spirit of Burningeye – Whirlwind
Spirit of Ironstar – Execution Sentence and Shield of Light (so you have to dps through the shield so that you can then interrupt/silence the execution.)
Note that depending on your raid setup you may choose to alter the kill order slightly.