I'm a dedicated WoW player who play several alts, but I focus mainly on my Warlock. Since I have a lot of characters, on this site it's easiest that I'm simply known as Saga.
I'm a raider, guild officer and altoholic who loves chasing after new mounts and pets.
This site is where I ramble about my adventures and thoughts as I continue playing WoW.
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Monthly Archives: April 2011
Yesterday 4.1 finally hit on European servers and as always with a big patch the servers were up and down quite a bit. People were getting disconnected, kicked out of raid groups and bugs were found and fixed.
Some of the funniest – and probably most annoying – bugs were things like Death Knights being able to resurrect people in Arena. I don’t know if it’s been confirmed, but a big PvPer in my guild thinks Affliction Warlocks were double-dipping on their buffs because they met double locks in Arena and died in seconds (while meeting one warlock was fine). I even heard there was a 5s team running around with 4 locks.
Destruction Warlocks in 4.1
I’m not going to focus on the Affliction changes, because I seriously never play Affliction. To put it short and sweet, I hear they were buffed and are now doing some nice damage. So let’s focus on the things that Destruction Warlocks care about!
Dark Intent: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%).
Makes no difference for Warlocks, only the target that you’re buffing with DI. However, do note that Warlocks can no longer DI each other, because the lower 1% buff will overwrite your own 3% buff. So make sure those DIs go on Shadow Priests, Resto Druids or someone else you feel will benefit (and most of all, that will make you benefit!).
Rain of Fire damage has been increased by 25%.
They finally increased the damage on Rain of Fire. I still don’t seem to do anywhere near the AoE of other classes, but it’s still a welcome change. Now at least Rain of Fire is better than single target if the packs are bigger.
Soulstone can now be used in combat to resurrect a targeted dead player.
Yes, you read that right. We can now use soul stone to resurrect people who stood in fire after they’ve already died. If you use the glyph they should res with 70% health rather than 30%.
Doomguard’s damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
For quite some time we’ve been using Infernal for every kind of fight; single target and AoE. Now we’re finally getting to pull out the Doomguard again. Doomguard for single target and Infernal for AoE.
I’ve updated my Destruction Warlock Guide with the changes in 4.1.
Raiding on Patch Day
We went ahead with our Wednesday raid as scheduled last night, and it was a bit of an odd feeling. Maybe it was only because I wasn’t feeling well and was playing worse than I realised, but it felt like everyone was doing several thousand more dps than usual – except me.
On some fights I did a little bit more than usual, but for the most part I was smack right where I usually am, while everyone else seemed to be buffed.
It could be because we had a very melee heavy party (only two ranged; me and a SV hunter), but it was an odd feeling for sure.
We got kicked out of the server once when it went down, came back in to a disbanded raid – but could keep going after that. We had some lag, but nothing horrible.
The Omnotron Defense System encounter bugged out on us about three times before we could finally kill it. Basically one of them would never activate and eventually you stood there with four deactivated golems.
As I said, it was an odd night. We one-shotted the five bosses in BWD despite using two healers instead of our normal three. Continuing onto BoT we one-shot the first two bosses, but needed a second attempt for Ascendant Council, still with two healers.
I suspect it was due to people doing more dps than usual, but also well done on our healers’ part since they’re used to being one more.
Zul’Aman & Zul’Gurub
I only had time for Zul’Aman yesterday before the raid, and it was a lot of fun to go back into that instance. A lot of things are the same, but it felt like they had updated the trash a bit.
We one-shotted all of the bosses, but died maybe three times on the trash which is ironic. You’d think it should be the other way around.
I didn’t have time for Zul’Gurub, but got to do the final boss on my Priest since my brother was in there and needed a dps for the final fight after the random they’d had left. I like that encounters aren’t all tank and spank, even if they’re not difficult. It was quite fun running to chains to make big, ugly trolls jump onto them.
I look forward to trying Zul’Gurub for real this weekend. I have to admit though I went as Shadow on my Priest because after seeing the damage going around in Zul’Aman earlier on my Warlock I’m not sure I dare to heal those Heroics yet.
What are your impressions of 4.1 so far?
PS What was wrong in the picture in the previous post was that all of the new gear my Warlock has acquired look like the Mage tier set rather than the Warlock tier set. Sacrilege, I tell you! (The fact that the Mage set looks a lot better than the Warlock one is besides the point!)
I usually have the worst luck when it comes to loot. Not to mention that our raid seem to get the exact same drops off bosses every week. (Seriously, by now every melee in our raid has Akirus the Worm-Breaker, including our two tanks and our Paladin healer. We’ve started to disenchant the thing.
Anyway, recently I finally had a bit of luck and my Warlock picked up a few pieces. There is only one problem. Can you see what is wrong with this picture of my Warlock?
Blizzard recently confirmed that they’re working on giving us male/female versions of the Warlock pets.
I’m happy to share we actually do have plans for offering players a choice between male and female versions of all warlock demons. This is a task already in our system, though I don’t have a time frame for you at the moment. Other art tasks could always take precedence, but we’re committed to making this happen.
I don’t really have much of an opinion on it, but I have to admit that a male Incubus (female version of Succubus) would be a lot of fun. Especially to get to use Seduction on all of the homophobes that piped up on the forums about it. (Seriously, I had no idea there were that many!)
It’s quite amazing to see the response of some of the community. Some people even said that they would throw up all over their keyboard if they were seduces by a male demon. Seriously? It’s a game, and you don’t see any women running around screaming because they get seduced by the Succubus.
Anyway, I decided to make my own suggestion to Blizzard about what the new male/female forms for demons should be. If I was better at Photoshop it’d look better, but sadly this is the best I can do. Originals are included for reference. (Click for larger picture.)
I would like to petition Blizzard to use Vin Diesel as the model for the Incubus – and his voice. It would be awesome, don’t you think? Vin Diesel is a geek deep inside, and has even admitted to playing WoW. I bet he’d be up for it!
What are your ideas for the male/female demons?
Let me just start off with saying that this is not a post that will deal with the tactics for the current raid bosses. I’m more interested in talking about how we learn said raid tactics.
We’ve recently changed the way we prepare for a boss in my guild. I always kind of assumed that everyone would have read up on the tactics beforehand, but I’m not thinking I may have been a little bit naive thinking so.
Even so, our Raid Leader would always launch into a long description of any new boss we got to. Explaining every detail. Now, this might sound like a good idea, except it’s not. People quite simply don’t have the attention span to sit through and listen to an explanation for ten minutes. A few minutes in we’d all start to zone out, and it was fairly obvious when we went in and actually started our tries on the boss.
So, our new tactic?
“Ok, guys.. We’re taking a ten minute break. Go watch the TankSpot video or read the tactic. If you have any questions afterwards I’ll answer them, otherwise you should have a fairly good grasp of the fight.”
It’s actually working surprisingly well. People check the tactic themselves instead of trying to grasp the words of someone talking for a bunch of minutes. I think people seem to have an easier way of understanding tactics when reading them or watching a video.
How we learn is different from person to person, and maybe there are some auditory people out there who would learn better by listening to an explanation (but hey, the TankSpot video has talking!), but I know for me personally I prefer reading about it.
I’ll usually read the tactics a few times, checking that I know the names of the important abilities to watch out for – and sometimes I might watch a movie.
After that, it’s just trial and error and having to see the fight in action. Most people learn by doing.
By cutting out the long monologue before new bosses we’ve not saved time in the explanation bit (since watching the movie/reading the tactics doesn’t take less time), but I think that people are understanding the tactics quicker because they can choose the medium that work best for them.
When I had to give raid tactics I did it a lot quicker than our Raid Leader, by only giving the basics. You know, don’t stand in the red stuff – move out of the green goo and taunt at that time. People might get an idea of what to do, but they wouldn’t know why they’re doing it.
So, for the time being, I’m all for people doing their own research.
How do you deal with raid tactics in your guild? Do you explain them verbally on vent or do you expect people to know them beforehand? How do you, personally, learn them best?
I’ve continued working on my characters for my goal of having one character of every class at level cap. Admittedly I enjoy some more than others, so we will see how it works out in the end I guess.
These are the changes made since last time. I realise I could level a lot faster if I put more time into it, but it’s not something I’m willing to do and I really have no deadline for this little project – so why push myself?
Wittle the Mage
I got her to 78 by doing Archeology, but then realised that you don’t even get Tol’Vir digsites until you’re 80. So I went to Northrend and did some quests. Halfway through level 79 I tried a battleground just to see what it was like – and was shocked to find that it gives you between 200-300k XP for a win in AV.
Why didn’t I just PvP from the start?? Three battlegrounds later and I was level 80.
She’s now back to leveling via Archeology. I did maybe 8-10 quests in Mount Hyjal though, only to get her some gear. The worst part about leveling via Archeology is that you don’t get new gear and she was still wearing some of her level 70 PvP gear. She still has troubles when she hits Uldum of course, but thank god for Frost mage kiting!
She’s now level 82 and I intend to keep doing Archeology on her until either she dings 85 or she gets the Vial of the Sands.
Ryiah the Boring.. I mean Worgen Druid
I’m admittedly enjoying the Druid the least of all of them lately. Even the revamped zones isn’t enough to hold my interest for very long, so she’s leveling very slowly. Druid isn’t a bad class, it’s just not my class. She’s doing good enough damage and if I decided to heal with her I’m sure she’d do that fine too.
I briefly considered going bear and tanking instances, but out of all the tanks I have to admit that Druid is my least favourite. So I will either keep dpsing or possibly spec dual spec with Restoration once she hits 30.
Am I the only one who thinks Worgen look weird? That hunched over running they do instead of using a mount, it freaks me out! And the sniffing… And one reason not to go Restoration is the wild flailing of the arms as they cast!
She’s currently 24 and has been sitting there for probably two weeks.
Tailie the one with the… tail.. Shaman
I had left poor Tailie hanging at level 69 sometime in Wrath so I went back to her and dragged her up to 70 with some quests in Howling Fjord. I did a few more at 70, but really I mainly leveled her by dpsing and healing in dungeons.
Can I just say that Resto Shaman healing is easy? Or maybe it’s just at this level. My cheap-slow heal does 50% of most tanks’ health at this level. I’ve even tested it by letting the tank go down to 10% health to see if I could get him back up in time. I could. (Don’t worry, it was a guildie so I wasn’t trying this out on some randoms.. and besides he kept saying he was so good he didn’t need heals.. I felt I had to prove him wrong..)
I’m sure as with every other healer it gets more difficult as you get a higher level though. Her other spec is Enhancement and I have to say it’s quite fun. It kind of reminds me of Retribution Paladins to be honest, the whole.. having few skills and waiting for them to either proc or go off cooldown.
She is now level 71 and I intend to level her via dungeons mainly, maybe a bit of questing while in queue.
Rhaura 2.0 – the Extra
Okay so I already have a level 85 Paladin, and this would actually be number 11 on the list and not really a part of the Project Ten. But leveling and playing the Paladin that I moved to my friend’s server gave me the Paladin bug and I’ve decided to level one on my home server.
I can’t help it. I really enjoy Paladin healing and I know a lot of people complain about Ret Paladins, but I quite enjoy them. Yes, they’re not all that advanced in game play – but they’re just fun all around.
My biggest concern with Rhaura 2.0 is to decide whether I want her to be Prot or Holy. My other Paladin is Holy and I really enjoy it, but I wonder if I should be Prot if only for the quick queues. But maybe I should be Holy because I enjoy it.. Oh, I don’t know. It’s difficult to decide!
In any case, Rhaura 2.0 is level 82 and leveling through a combination of questing and instancing. (Hence me needing to decide between Holy or Prot, since either would cut down my queue time significantly!)
My desktop image is from the brilliant artist over at Solid & Etc. I’m a big fan of Hellsing and own all of the Manga as well as any Anime that’s been made. What can I say, I have a crush on Alucard.
So, Alucard is my background image.
Before the one I have now I had another one of Alucard (if you clicked the link, it’s the fourth one down with the red splatter and skulls). I used to have artsy backgrounds, abstracts and similar, but I got annoyed when I couldn’t remember the name of the artist whose work I used and couldn’t find them again after a re-install. So these days it’s Hellsing.
What do you usually have as your desktop background image?
It’s quite amazing how fast time flies, isn’t it? I started this blog exactly a year ago today, and I can’t believe it’s already been that long.
When I first started I wrote for just myself and a few guildies might stop by and have a look now and then (usually after a lot of prodding). Now a year later I’ve discovered the entire blog universe of WoW bloggers and I’m so grateful to be part of that community.
The Road So Far
When the blog first started it was called Girls Don’t Play WoW – not to advertise that I’m a girl, but rather because I find it such a silly statement. It was ironic I guess. In any case, as the blog grew I outgrew the name because it did kind of imply some sort of female perspective, which – other than being of the female persuasion – I don’t really provide.
So I changed the name to Spellbound in early 2011, a name (and domain) I’ve owned for years for various purposes. Don’t ask me why, but I love the word “spellbound”, and that’s why I initially bought the domain. I hadn’t even started playing WoW yet when the domain became mine.
I got into the Cataclysm Beta and did some reviews on the starting zones, but I never did finish it since everyone (including me) got a bit sick of all the Cataclysm huff. Information overload.
As Cataclysm was nearing I finally decided to go back to my Warlock as my main since tanking was too stressful for me. I’ve since become a Warlock blogger (still with a lot of general discussion though).
I even tried my hand at some comics, from the Warlock side of things.
I’m admittedly a complete noob and didn’t even install any stats for my blog until the move to Spellbound in 2011, so I don’t know the stats on hits/visits before that.
Number of posts: 155
Number of comments: 1 420
Visits since I started tracking: 16 315
Most visits ever in one day: 504
My most visited page (other than the home page) is my Warlock Guide with 4 616 visits.
Sadly I lost some comments when my blog decided to take a day off and self-destruct some time ago – but I think the stats are fairly correct.
20 Days of…
I never thought that my challenge would take off the way it did. I’m amazed at how many people are currently, or have been, taking part in this.
I’d like to thank every single one of you for participating. It’s so awesome to see everyone’s posts, and I’m only sorry that I’ve not been able to keep up and comment on everyone’s entries.
I’ve tried to keep up to date on who is participating though, and the list has been updated; so please check out the other participants here!
It appears to be tradition to offer something on your anniversary, and since I’m no skilled artist (though I’d have loved to draw people’s characters I’m afraid it would have taken me another full year to complete it), I will have to stick to the topic suggestions.
So, if you would like your very own personal topic suggested by yours truly.. eh, yeah.. Post a comment and let me know!
I can’t promise that they’ll be good – but I’ll do my best to find you something. (Writing about pine cones is a totally valid topic, right?)
I can’t stand it when people are rude to others for no reason. It’s one of my biggest pet peeves when it comes to WoW. It’s as bad in other MMOs as well, but WoW is the one I play the most and see it in.
What I can never understand is what people gain from speaking down to others, random strangers, that they meet in Heroics especially, but it’s also in Battlegrounds and other places. Why would anyone think that they are worth more than someone else and that it’s their right to tell the other person that they suck?
Sure, I get annoyed myself when people don’t seem to know how to play the game or know their class – but there’s a difference between being annoyed and telling people off. Instead I try to give them tips or hints, or just leave it alone. I would never start talking abuse because someone is playing badly.
I know it’s something that’s complained about a lot, but I think it should be. People who think it’s okay to verbally abuse others need to understand that it’s not okay to do so.
Other things that upset me:
- Crueltly against animals (I can seriously cry if I watch Animal Cops)
- People yelling at me (I blame my parents for never doing it so I never got used to it!)
- Not getting the rare mounts dropping. Damn you Lady RNG! Damn you!
- Everything (I’m a wuss, I will cry for anything that I find sad.. really)
What upsets you?
You can always find some good tactics for the various boss fights in the raid instances; there’s youtube videos, guides and tips to be found if you just go looking.
Something I found lacking though was the information on the trash. Sure, the trash may not be all that hard or matter so much – but there are times when you can wipe on a bad trash pack if you pulled it wrong or didn’t realise what they were doing.
So, for myself (since I’m the one in charge of checking how we deal with trash in the guild) if for no one else I’m putting down my notes on the trash here. Maybe they can help some other people if they want a quick reference on how to deal with the packs.
It’s mainly aimed towards people who may be new to the trash packs, and on normal version. (If you’re on heroic I kind of expect that you know the trash since you already did it on normal…)
Trash before Omnotron Defense System
These are stationed right outside the boss room. You can tank them right there, but I prefer to have them pulled down the stairs to the area where you enter the instance.
The reason for this is that you want everyone in your raid to spread out (8 yards) to avoid taking extra damage from their abilities.
We use two tanks for this, but it can be done with one. With two we have the mobs tanked on either side of the room and we dps them down one at a time.
This is the main reason for you to spread out, it chains to up to 3 people within 8 yards of each other and does damage to them, as well as make them take increased damage if they take it again.
A white, swirly thing on the ground. Make sure to run away from it because it will deal damage and disorient you if you take the hit.
A red circle on the ground. Don’t stand in it.
Trash before Magmaw
There are three mobs in front of Magmaw; a Drakonid Chainwielder that you can, and should, pull by itself and two Drakonid Drudges that you have to pull together.
The Drakonid Chainwielder should be tanked facing away from the raid since he does a frontal aoe move, Overhead Smash, that knocks people down.
He also puts a debuff (Grievous Wound) on the tank and you have to heal the tank to above 90% health for it to wear off.
Lastly, he seems to target a random person with Constricting Chains which deals damage and stuns them.
When you pull the two Drakonid Drudges there are a couple of things to keep in mind. First of all; they will automatically charge the person furthest away from them – so this has to be the tanks. Secondly, you don’t want anyone standing in their path they run because they will do a cleave.
What we do is have the tanks on either side of the room (left and right) and pull one Drakonid Drudge each. The raid stands in the middle, but slightly closer to the stairs so that we won’t be caught when they charge across the room. It’s important to make sure that the ranged group isn’t too far away or they might be charged instead.
When either of the two mobs die the other gains a buff (Vengeful Rage) that makes it deal a lot of damage; at which point you may want the tank in question to pop some cooldowns (with short cd since you’re about to do a boss).
To make the time with one mob up as short as possible in my raid we have a rule to always dps the add on the left side. Since they will charge across the room and switch tanks (the tanks should always pick up the add that’s charging to them) it means you will switch who you dps and when the first goes down the second shouldn’t have much health left.
When they charge across they stun the tank they charge into, so be prepared for some extra healing. Their aggro table resets, but as they stun they also give the tank 300k aggro, so unless dps is a little too trigger happy the threat shouldn’t be an issue.
The only other thing to know about them is that they do Thunderclap that melee will take. Normally this is not an issue, but note that when the first one dies the second one’s Thunderclap will also do increased damage so melee will take quite some damage.
Trash in The Vault of the Shadowflame
Once you take the elevator (the biggest, baddest killer of them all in this raid) down to the next level you’re in the circular Vault of the Shadowflame where you have three dragons and some trash walking around.
Drakonid Slayer + 2 Drakeadon Mongrels
There are a few packs of these walking around and you deal with them all the same way. Have one tank taunt the Slayer and another the two Mongrels – keep the Slayer away from the Mongrels.
You can tank them a little bit where ever you want as long as you keep them separate. Do note however that tanking with your back against the lava is a bad idea. The Mongrels do a knock back ability and might actually knock you into the lava.
Face them away from the raid because they spray a Corrosive Acid in front of them dealing damage and healing themselves (so you want the tank to be the only one). Dps the Mongrels down first, one at a time. Do note the buff they currently wear as they are more vulnerable to a certain type of magic (this varies from Mongrel to Mongrel and time to time).
A dragon outside Maloriak’s room.
For once, actually have the dragon face the raid, because he does a Tail Lash (no breathing fire though). He also does Piercing Grip, which should be healed through (should always be done to the highest aggro target=tank) and an Enrage which should be dispelled.
The dragon outside Atramedes’ room.
Face him away from the raid to avoid everyone taking Shadowflame. Other than that he’s fairly simple. Pay attention to the person getting Curse of Mending; they have to either be dispelled or stop attacking.
The third of the dragons, this one is outside Chimaeron’s room.
This one actually used to be quite the raid killer, but he was nerfed in 4.0.6 I believe. He does a stacking debuff Flame Buffet which increases the damage you take as well as of course it keeps coming and doing damage. You should be able to heal through this without problems now.
He also does a Shadowflame, so face him away from the raid since with their debuff it is a lot of unnecessary healing.
Trash before Atramedes
As you enter Atramedes’ room you will find a total of eight named dwarven spirits. There are four on the left and four on the right. Each one of them has a buff that grants them that ability. You have to pull four at a time (you don’t want to pull all eight).
A few things to note about this trash:
- When one of them dies all others are put back at 100% health.
- They also gain the ability of the Spirit who was killed.
- You want to kill them in an order to make the one with the worst ability to die last. You don’t want them all to have the worst stuff. Really, you don’t.
Have two tanks taking two mobs each – have them tank a little away from each other. The rest of the raid should spread out so that they don’t chain the chain lightning.
The groups and their abilities, listed in the order my raid kill them:
Spirit of Angerforge – Stoneblood
Spirit of Thaurissan – Avatar
Spirit of Burningeye – Whirlwind
Spirit of Ironstar – Execution Sentence and Shield of Light (so you have to dps through the shield so that you can then interrupt/silence the execution.)
Note that depending on your raid setup you may choose to alter the kill order slightly.
There are a lot of people out there that I admire for various reasons, and I’ll spare you going through all of them. (Like I’m sure you’re not interested to know that I admire my mom.)
There are a lot of great bloggers out there, and I admire anyone who has a blog really for putting themselves and their opinions out there for the world to see.
I have more blogs on my feedreader than I can consciously say that I have time to read on a daily basis – but I still keep them there because I really do enjoy everyone’s blogs and I find it interesting to read what other people have to say about that game that we play.
I also admire the people who manage to get real life and hardcore raiding to work, but I don’t look down on people who don’t. I myself am not a hardcore raider by any means. You will never see me in Paragon or the top guild on the server, because I value friendship higher than progression and I’m not joining another guild without them.
Lastly, I admire my current GM. He has his failings, and I complain (albeit often jokingly) about him a lot, but through all of the issues we’ve had with attendance and recruitment in the guild he’s powered on. Without him I wonder if the guild would have stayed together as well as it has.
We’ve had our share of problems in the guild – still do, as is often the case when people are a little bit older with work (we sadly have three raid members currently who work night shifts, and our worst raid nights are the ones when all three happen to be on said shift at the same time) and family commitments.
Through it all our GM has tried to recruit new people, find solutions with co-operations and any other way he could possibly find to keep us going. And for the most part we have. At the moment we’re raiding pretty regularly, a couple more people in our roster and I think we would be set.
I think we should all take a moment to remember what a hard job it is to actually lead a guild. It’s easy to complain about your GM doing this and that or having rules that don’t work for you. Maybe we forget that while the rules don’t work for you, they might work for the other people in the guild, and the ungrateful job of being the GM is finding the things that work best for the guild as a whole, not for the individual player.
So, thanks to all the GMs out there – doing the hard job so that we don’t have to. (That being said, please use your Officers – they’re there for a reason!)
Who do you admire?