I'm a dedicated WoW player who play several alts, but I focus mainly on my Warlock. Since I have a lot of characters, on this site it's easiest that I'm simply known as Saga.
I'm a raider, guild officer and altoholic who loves chasing after new mounts and pets.
This site is where I ramble about my adventures and thoughts as I continue playing WoW.
- June 2013
- May 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
Monthly Archives: October 2011
There was recently a Q&A session with the WoW developers regarding the Mists of Pandaria expansion. During this there were some questions regarding Warlocks, and I wanted to discuss what was said.
Q: Is drain life, death coil and soul harvest being removed since there are similar talents in it’s place?
A: Harvest of Life upgrades Drain Life (Drain Life turns into Harvest, which is a mechanic we use for several spells such as Strangulate -> Asphyxiate and HoJ -> Fist of Justice). Soul Harvest is being removed, but shards passively regen outside of combat or can Drain Soul in combat to replace them. Mortal Coil is the new Death Coil.
So Death Coil is no longer a spell you automatically get, you will have to pick it up in your talents (now renamed Mortal Coil), choosing between that and Shadowfury or Howl of Terror. I hope I’m misunderstanding this, and he means that Mortal Coil is the upgraded Death Coil, because it feels like we end up with less utility if we have to choose between these talents. Maybe for PvE it doesn’t have much impact – but what about PvP?
I quite like Soul Harvest, so I’m a bit sad to see it go, but I like that we can get new shards in battle through Drain Soul.
Q: With shadow orbs becoming a new resource, do you have any plans to improve the interface to make tracking shadows orbs easier, like what was done with paladins?
A: If you saw the way we handled the monk resource bar at Blizzcon, we are experimenting with doing that for various classes and specs who have resources like that. So we could move shadow orbs down in the middle of the screen for Shadow priests if that paradigm works out.
I realise that this is a question about Shadow Priests, but since they’re changing Warlocks to have a different resource depending on your spec (Affliction: Soul Shards/Demonology: Demonic Fury/Destruction: Infernal Embers), I suspect that they may be doing the same thing for us.
This means that we would be getting our resources at the bottom of the screen as well, instead of as small icons at our character portrait. I suspect this may be a good chance, because I believe our resources will end up being more interactive than the current Soul Burn system.
Q: How does the new warlock talent that allows you to move while casting, but doubles cast time affect channeled spells?
A: Channeled spells take twice as long to tick after you have started moving with that talent.
Not much to say on this, I already suspected that’s how it would work. I generally don’t like having things take longer to cast, and prefer to find a spot where I can stand still instead. The fact that we’re given this talent makes me wonder if there will be fights in MoP where you simply never get to stand still.
Q: Any plans to rework the crowd control system? Currently fear is not a reliable form of CC unless a glyph is used so they won’t move others, like warriors have no real CC at all. Speaking of which, how much CC will be needed in the new dungeons?
A: We’re currently exploring ways for Fear to behave more consistently without the glyph, but don’t have a precise answer yet.
Please, please Blizzard - get this to work. Fear is currently the only CC that will still aggro the mobs around the CC’d target. Personally, I would have just said to incorporate a “no aggro” in the glyph since their original reason for having Fear aggro was that the other mobs would react to someone running around like a maniac. Surely then if we glyph it so they stand in place, the glyph could also make them not aggro. Why would other mobs react more to someone looking scared standing in place than someone turning into a frog or a sheep?
Q: At Blizzcon you said that demolocks will create demonic fury and turn into a demon when it is maxed out. Will this be automatically or will we be able to choose when we use our full demonic fury?
A: You have control over when you transform. The amount of Demonic Fury you have determines the duration of the Metamorphosis.
This is why I suspect that our resources in the different specs will be more interactive. If the amount of Demonic Fury determines the duration of Metamorphosis, surely the other specs have similar uses for their resources. It will be interesting to find out!
Those were the questions that involved Warlocks, there were a lot of other interesting tidbits of course. If you want to read the entire thing, you can go check it out here, or MMO-Champion’s quicker version.
Day Seven: Best Screenshot of the Year
Show us the best screenshot you believe that you have ever taken and why you think it is the best (content, meaning, how you framed it, etc).
I will admit straight up that I’m not the best at taking screenshots – nor am I someone who have an easy time choosing. My favourite screenshots are almost always of the world. Say what you want about the game, but Blizzard created a beautiful world for us, no one can deny that.
I think my absolute favourite screenshot is the one of Thunder Bluff. I just love the sun setting over Mulgore, with Thunder Bluff providing a great framing.
Due to the aforementioned problem with choosing, I’ve included some runner-ups as well.
Well, they did it! It was said Blizzard was going to need to blow our socks off, raise the roof, set the whole world on fire and I must say, I think they have! Not for the Diablo III or SC changes, not for the new WoW Expansion: Mists of Pandara (which made it even to our local paper!!) No, those things are cool! But I was excited in the first 10 mins of the opening ceremonies.
Blizzard needed to find a way to keep customers loyal and paying even in the first months after the release of some pretty interesting games. SWOR had my interest until I saw the prices! Since I’m in a single income family of three, I quickly decided against it. The trend is moving away from pay to play monthly subscriptions anyways. GW2 , however…..I was very keen to check out this Free-to-Play, highly developed beautifu artwork of a game. Still am! But I won’t be cutting off my WoW subscription to check it out and I don’t feel cheated! Genius!
It was announced:
- We didn’t want you to have to decide between WoW and Diablo III sooooooo, we’re giving it to you for free! (with one year subscription agreement) My ears perked up! Diablo III was on my list but I didn’t know how we were going to swing another €60 x 2 for a game.
- Oh, and we would like to give you guaranteed access to the Beta for the next WoW expansion! Say what?! I cheered! Ok, maybe for most of you, you have done beta testing with WoW before. I’ve never been lucky enough to get a key! I do haunt the PTR’s, checking out some changes but mostly looking for bugs and reporting them very politely (I love testing!), but never a Beta Key for WoW…..this is my candy! Beta Tested Rift and a few other games, but never one I actually play…yes, I’m a Happy Panda!
- Aaaand, We would like to give you a new uber awsome imba mount! It was Demon’s turn to cheer then. He loves mounts, the shinier the better! Win win win! We were both happy!
What do I think about the other changes up and coming? That’s a topic for another post entirely! Bottom line though, I have faith in Blizzard that they will make a playable, addictive, enjoyable game. Wouldn’t matter if we were all blobs of purple jelly, the game would be fun. Pandas. Yes, I can see how they fit. I did think the “Bounce” racial attribute was a joke and I desperately hope they don’t make light of every aspect of the race. I will be making one and she/he will be my zen master!
It is Monday yet again, and we’ve just finished a weekend full of Blizzcon and news about the new expansion.
Thoughts on Mists of Pandaria
I’m not entirely sure how I feel about the Pandaren as a race, but I figure that like other races I’m not entirely keen on I can just not play them. The actual content we’re getting in terms of zones look absolutely breath-taking and I really can’t complain about it.
The whole idea of not having a “big bad” for the new expansion is something different to what we’ve had in every expansion so far, and again I’m not quite sure how I feel. In a way I really like to know what I’m working towards – having a goal if you will. But I also like to trust Blizzard to think that they have something in their back-pocket which will make the story line of the new expansion work.
I’ve been reading a lot of opinions the last couple of days, and I’m sorry that I can’t link to it because I can’t remember where I read it – but the gist of it was that we’re coming to this pristine new world where nothing seems ravaged by war. There’s no ruins and no gritty details. I’m thinking that this might be the point. Pandaria may have their own troubles (and I imagine we’ll find out more about them as the expansion rolls out and future patches hit as well), but on the whole it looks like a beautiful island.
This is where we come in. We – the Horde and Alliance – are bringing our war into their realm. I imagine they won’t be all too pleased about this.
There’s a lot of other information that we’ve received as well of course, but I won’t go into it all. I’m simply going to wait and see how it all unfolds and give it a chance before making up my mind. Some things I’m less interested in, like the Pet Battles, but that doesn’t mean it can’t be a decent addition that other people might enjoy. We all choose the parts of the game that we enjoy to play, and as long as the parts I enjoy don’t suffer, I don’t see an issue with adding other bits that other people may like.
I definitely look forward to seeing how they’re going to make the Warlock specs differ from one another, and I hope that the class will continue to be fun to play.
And, I just want to say – from the screenshots and videos we’ve seen so far – Pandaria looks absolutely beautiful!
I’ve been working a bit more on my Project Ten challenge the last few weeks since I finally had a bit of spare time.
- Hunter is now 85.
- Shaman is now 85.
- Druid is now 85.
That leaves only Rogue to have one of every class at 85, and I will be honest with you – it will take a while. She’s already level 74, but she’s moving very slowly. I can’t put my finger on it, but for some reason I’m not really enjoying playing a Rogue anymore – which is ironic considering that it was my raiding main through most of Vanilla. Eventually I’ll get her there though.
After hitting 85 on some of the above characters I decided to try some dungeons, and it’s always as interesting to see what kind of people you end up with.
I remember zoning into Zul’Gurub at the last boss to a team that seemed to have been there for quite a while already. It was hell, and people were being rude to one another and bickering the entire time. I was there as a healer and no one would keep the spirits off me, sure I kited them as much as I could – but eventually you have to stop and heal people, and by then there’d be maybe 5 of them and I’d be dead.
Apparently a lot of people have forgotten how to do things. I also noticed I’m out of the loop because people have changed how they run to bosses. (When did we start back-tracking after the Raptor boss in ZG and go all the way around again instead of continuing onwards to Panther?)
I also got into a ZA with a Holy Paladin with 58k mana. S/He was wearing 1 tanking item, 1 caster dps item, 1 pvp item and 3 melee dps items. Everything ungemmed and unenchanted. Somehow we managed to stay alive through trash until the first boss, but then the Paladin decided to leave in the middle of the fight (thanks for that, btw!) and we wiped. I wonder if they went oom and just didn’t want to admit it and so they dropped group.
Then there was the decently geared Paladin who decided to ask everyone for achievements as we were standing before the second to last boss in ZA. I mean, really? I had the achievement on the character I was in there on already, but let’s be honest – a lot of people have new alts these days and it might be their first time – doesn’t mean they don’t know the tactic. And people who have the achievement can have be carried and still not know the tactics.
Maybe I’m evil, but when that same Paladin “forgot” to dispel Creeping Paralysis (and got himself stunned and dead), I kind of sniggered. So much for achievements meaning something!
What do you think about the new expansion? Excited, unhappy or waiting to judge until you know more?
Note: This is all based on the information released during Blizzcon 2011 and is subject to change at any time between now and the actual expansion.
In the next expansion they’re making quite a few changes to Warlocks as a class. Not only are we getting the big overhaul in talents that every class is getting, but Blizzard wants to move back to the tank-ish caster class for us. Something I approve of, because I miss the days when there were specific fight mechanics where having a caster tank (often a Warlock) a specific phase or boss was the way to go. (I can’t help but hope for such fights again!)
Different Spec – Different Feel
They also want to make our three talent specs feel different to each other. They don’t like the specs using the exact same spells too much, and so they’re having us do different ones. Immolate will be Destruction only, Unstable Affliction still Affliction and I imagine we will get something new for Demonology.
Each spec seems to get their own filler spell; Shadowbolt, Incinerate and the new Malefic Grasp. I’d wager that Incinerate is Destruction, but which of Shadowbolt of Malefic Grasp goes to which spec I don’t really know.
We’re also getting a different resource system depending on the spec:
Affliction – Soul Shards (they have plans to make these more fun!)
Demonology – Demonic Fury (build it up and you enter Metamorphosis at full, there should be new abilities during Meta as well)
Destruction – Infernal Embers (casting fire spells make you hotter and hotter, and you end up able to use a big nuke)
Gone are the old talent trees. We choose a spec and get everything that we normally got (more or less) by simply choosing that specialisation. You then gain new spells/skills as you level (not need to visit the trainer anymore either!).
Instead every 15 levels you get a talent point and each time you get to choose 1 out of 3 abilities. You can only ever choose 1 each time and can not use the next talent point to pick one of the others. However, it will be easy to respec (“kind of like glyphs”) so you can easily switch your point around depending on the needs of the fight.
The new talent trees with your choices every 15 levels (courtesy of MMO-Champion):
I think the new talent trees look interesting, but I’m holding off judgement until we know how it will play out. Some of the abilities look rather fun. More powerful demons? Yes please! Or an extra demon now and then… (Can I have 2 for the price of 1, please?)
I was hoping they’d announce our new spell, cause I’m sure we’ll get at least one new spell in 5 levels (even if you could say we can talent for a few new ones in the new talent trees). All in all, I like the idea of bringing warlocks back to the sturdier caster with their damage reduction options and health drains (compared to the mage who will go back to it’s glass-cannon roots).
What are you excited/not excited about regarding Warlocks (or your own class) after the news?
A raid leader has a lot of responsibilities in a guild. They have to manage the raiding roster and invite list, read boss guides and device a strategy that will work for your particular group. Then of course there’s the actual leading of the raid which is no small task in its own.
In a raiding group you’re dependent on your raid leader doing all of those things, but there is one more thing that you may have forgotten. The raid leader sets the mood of the raid. If he/she is in a bad mood it will rub off on the group. If he/she is in a good mood it will also rub off on the group. Whatever mood you bring as a raid leader is most likely going to show in your group.
There are different styles of raid leading; you have the people who push and yell and you have the people who support and coach. Neither is right or wrong, you just have to figure out what works best for you as a raid leader and your raiding group.
What doesn’t work is bringing your bad mood into the raid.
I’m sorry, but if you had a shitty day at work or you’re in a bad mood for any reason – either find a way to set it aside for the raid or let someone else do the raid leading for the night. Having a raid leader who comes into the raid and immediately starts complaining or being rude isn’t helping anyone, all it does is aggravate the group and their performance will suffer.
If you act and sound like you’d rather not be there – and this goes for members as well – then maybe you shouldn’t be there.
Tonight our raid leader was in a bad mood. I couldn’t tell you why, but it rubbed off on everyone. In the end one of the raiders couldn’t handle it and blew up, leaving the raid. I don’t think that rage-quitting is the answer, because even if it may make your point – it leaves the other 8 people in the raid hanging.
Who’s fault is it? Well, I’d like to say both. Our raid leader should have left his bad mood at the door, but the member who quit shouldn’t have done so – but tried to discuss it instead. That said, it can be incredibly difficult discussing something with someone in a bad mood. In the end, we had a ruined raid which had to be cancelled only three bosses in because we had no replacement.
I think we all need to think about what kind of mood we bring to the raid, because this is not a single player game after all, but you’re raiding with another 9 or 24 people – and they most likely don’t deserve you taking your mood out on them. This goes for raid leaders, members and officers – it’s everyone responsibility to make a raid a pleasurable experience, but maybe the raid leader’s a little bit more.
Day Six: Favourite line of Poetry/Lyric
Most of us have a favorite poet or song. Give us an image that you think represents your favorite line, or what line inspires you most. You should probably include said line and *maybe* give some explanation/reasoning behind it, unless you’re feeling overly ambiguous.
One of the quotes I like the most and usually add anywhere that asks for my favourite quote… actually I couldn’t find an appropriate screenshot for. Unless I would go and take one of Varian Wrynn’s face – because I consider him quite the fool.
The quote in question:
The fool doth think he is wise, but the wise man knows himself to be a fool.
Since I can’t find a screenshot to go with this though, I’ve decided to go with my old motto that I had since I was 15 and a teacher said it to me – and for a very long time.
Per aspera ad astra.
The translation more or less is “aim for the stars”. My teacher obviously had great plans for me, shame I didn’t do any of it!
What is your favourite line of poetry/lyric?
Day Five: Title of Choice
Show us an image of you pimping your favorite title and give us a reason why you dig it so much.
I have to admit that my Warlock usually runs around without a title on. There just isn’t a title that I feel suits her, and so she is simply Démonique. That said, I quite liked the temporary title she got when completing the first stage of the Legendary quest line. (Even if it wasn’t a very Warlock-like title!)
What is your favourite title, or do you run without one?
I don’t entirely understand Blizzard’s reasonings at times. They removed the portals in Dalaran and Shattrath because they didn’t want people clustered in those two cities and ignoring the cities in Azeroth. (Yes, we now have one portal back, to Stormwind.) Yet, they only add the new portals to the Cataclysm zones in two cities; Stormwind and Orgrimmar.
While I like both Stormwind and Orgrimmar – it means that every other city is largely abandoned because everyone wants to be close to the portals so that they can easily get where they need to be. Doesn’t this contradict their previous reasons for removing the portals from Shattrath and Dalaran in the first place?
Please, Blizzard – give us the new portals to the Cataclysm zones in more cities. Don’t leave them all abandoned; they’re good cities!
Screenshots of the Horde cities that we seldom visit now since we’re all gathering in Orgrimmar where the portals to the Cataclysm zones are. I’ve split the images between two posts to make it less heavy to load (hopefully). The Alliance images together with the post text can be found here.