The last few days I’ve been leveling a (new) pandaren together with a friend, this time as horde. She’s healing while I took up the mantle of being the tank so that we’d get quick queues. This all worked perfectly well all the way through until we hit Outland. Up until then every group we had was decent and efficient, and we got through every dungeon without issues.
The moment we started queuing for Outland dungeons people have started whining about pulling more, bigger packs. Thing is, I like to pull the amount that I feel comfortable with. And that my healer feels comfortable with. Not what the dps feels like we should be pulling.
Sure, I can pull bigger packs, but it depends on the dungeon and if it’s one I’ve not been in yet on this particular tank I like to do a handful of pulls first to get an idea about how much damage I take. If everything looks fine on that front, yeah I’ll start doing bigger pulls. The dps in these dungeons don’t seem to understand this though, but would whine about bigger pulls already on the first trash pack.
Our first Ramparts run we had a dps who went off and pulled an additional eight mobs. Which turned out to be too much, and we wiped. (I’ve found that Monks are a bit weak when it comes to resisting magic damage, while I seem to be able to take quite a beating when it comes to physical damage. Those casters in Ramparts did not play nice!)
I get very frustrated when dps take it upon themselves to start pulling additional mobs. 1) I don’t have an AoE taunt so I can’t get snap aggro for the most part, even if I can get it fairly quickly. But add some casters to the mix and I can’t get them all easily. 2) There might be a reason I’m not doing large pulls. Like in the instance where the mobs charm and fear. We had another dps there who decided it was a good idea to pull an entire room. Before I had time to grab aggro on all of them they charmed me, and a couple of people died. 3) I don’t necessarily think bigger pulls = a quicker dungeon run. If you have a really good group and nice AoE dps, sure – but if not, it’s going to take as long to kill those 10 mobs in two packs of five as it will to kill them all in one go (more or less).
All in all, I get very frustrated. The mentality of pulling everything at once is one that I don’t quite understand. When I play with a group of friends, and I know what everyone is capable of – definitely! But with people that I only met just a few seconds ago? Please, no. Let me at least do a few pulls first to get a feel for the damage on me and the abilities of the group in general.
One of the pushy dps even called me the slowest tank ever. While I might have seemed slow to him, I have to admit that I don’t consider myself slow. To me, a slow tank is someone who will stand around and wait between pulls. I may not pull a full room at the same time, but I pull a group, kill it, loot it (ie. one mouse-click), then immediately move and pull the next group.
I’m obviously not saying that I think dungeons should be slow, I like them quick and painless myself, but I consider the dungeons I run to be just that. Until some dps decides we’re pulling too few packs and starts pulling extras. Which always ends up running for the healer, and I have to scramble to grab them all.
What’s your stance on speed in dungeons?