Tanking 101 — 8 Comments

  1. Perfect timing!. I am currently leveling up a druid tank via the dungeon finder. She’s up to level 42 currently and at 60, I plan to boost her to 90. With only running dungeons so far, I never have to tank swap, so I am a bit concerned about the mechanic. Assuming addons like Omen are critically important, and knowing how threat is dropped and generated.

    • I hope you’ll find it helpful! If there’s something you’d like me to explain better, or I missed.. Please ask. I love talking about tanking 😀

      • I’ll need to read through your post a few more times. I am answering my own questions as I read it again. For example, me spamming my ‘growl‘ over and over may be more harmful than good.

        • I need to re-write the Taunt bit a little, since they did make a change to taunt. It doesn’t just give you the 100% threat of whoever you taunted off of, but now also 200% increased threat for 3 seconds. One might say that you could use taunt several times in a fight now to keep aggro – but I do believe that the main reason they added this was to make taunt switching for tanks easier. Before, when taunting, you’d bring yourself to the same threat as the other tank, if you didn’t manage to do a lot of threat right after, the other tank (if not careful with their own threat) might get the boss back right after your 3 seconds wear off. Now with the extra 200% threat for 3 seconds, if you use some high threat abilities – that should be near impossible 🙂

          That said, if you’re the only tank – and you don’t think you’ll need taunt for random mobs running around (I find in low level dungeons there’s usually a lot of dps pulling aggro left and right, so I prefer to keep my taunt off cooldown if I can), you can always use it in your rotation to get the extra threat. Personally, I’d still only use if it I felt it was needed. You’ll notice rather quickly if you have an issue with people pulling a lot of threat early on in boss fights, and then it might be worth it using taunt a second time. 🙂

  2. This is great! I’d probably also mention something new tanks probably missed in the mop patch notes.

    Taunt increases threat done by hundreds of percent ( 2 or 300 ) for 3 seconds as well as equalling your threat to whoever was tanking. So it focuses you for 3 seconds, which is good, but gives you a threat boost too.

    This is important because you can Taunt, and then do an aoe ability to get some great aggro on stuff you’re not even targetting. Taunt>kegsmash, or thunder clap works great for snap aoe aggro.

    • Good point, I’ll add that. Thanks for pointing it out 🙂 Is it really all targets though? My tool tip only mentions the target taunted.

        • Yeah, once the vengeance builds up – AoE threat isn’t much of a big deal 😀 I know on Garrosh phase 1 I have to avoid all AoE abilities or I will find myself with adds on me (I’m usually tanking Garrosh).

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