First off, my client no longer crashes every 2 minutes. Whether this is because I applied a fix or because there was a new patch, I don’t know. If you’re still having problems, you can try what I did – which basically was to uninstall the client and download the enUS version. For some reason the enGB version seems to be a lot more bugged and crash-happy than the enUS one. So if you’re running the GB version and still crashing a lot, give it a try with the US one.
Now, as I’m finally able to play a little longer than two minutes I decided to start my project of checking out every starter zone for all the races. I love the starting experience and I’m curious to see how it’s been changed. Since Worgens are new and shiny (well, hairy at least) I decided to start with them.
I’m not going to go into detail quest by quest or anything, there are plenty of other places that do that. I just want to give my general impression of each starting experience and how it seems.
So, introducing my now level 11 Worgen Hunter: Rhobin (and his precious side-kick.. eh.. pet.. Chuckles)
Their zone – as I’m sure you’ve heard and seen in screenshots – is lovely and dark, filled with despair. The architecture is Victorian and the men all wear top hats (okay, not all – but a large majority!). I love the women’s looks as well though and I’d love one of their hats for my own humans.
Anyway, the whole starting experience is rather pleasant – while slightly bugged in places – and the quests are a lot more diverse than what we’re used to. It’s not all go here and kill X amount of this, but there’s quite a variety. Sure, you still get quests to kill things or pick things up.. but you also get quests where you get to ride around on a horse and piss worgens off by tossing a torch at them.. or having yourself catapulted on top of a Forsaken ship. How cool is that, really?
I liked the fact that you get a bag within the first five quests, and it even auto-equips! You get another bag before level 10 as well – so by the time you’re level 10 you actually have two extra bags already.
The atmosphere is great and it follows a pretty worked-out storyline. You start out as a non-worgen helping the town out against invaders and end up becoming one yourself. Around level 10 you will get around to the quests that teach you more about the worgen heritage and history – which is pretty interesting if you’re into the lore behind things.
Around level 6-8 you get to the areas where thing are starting to phase quite obviously. You’re in a basement turning in a quest when the world literally shakes beneath your feet and as you come back outside the ocean has swallowed up the area where you were questing just a moment ago. It’s pretty neat, and I like how the phasing works – somehow it feels like it gives more life to the story.
On the whole, I really enjoyed the Worgen experience. Compared to the old starting areas from previous expansions you can tell that the game has really come a lot further with what it can do, and also putting more work into the starting areas.
Some random thoughts after playing a Worgen:
– The racial trait isn’t 1% increased damage as was originally said, it’s 1% increased critical rating
– Their casting animation when casting Hearthstone is way too.. wobbly.. while you’re standing there casting it looks like you’re about to lose your balance
– Some re-spawn rates of mobs are over the top and you’ll suddenly find yourself over-run and killed.
– Two Forms (the worgen racial that allows you to switch back to human forms) at level 10 is kind of bugged (image in gallery)
– I’m disappointed that when you use your racial sprint you’re actually doing just that, sprinting. Would have been much more cool if they’d get down on all fours to run faster instead of just normal running.
Below is a gallery of screenshots from my Worgen experience, if you click on them you’ll see them bigger with comments